Rhino 3D - Week Four 27.09.16

Rhino 3D, developed by Robert McNeel & Associates, is a 3D modelling software that produces geometries based on the NURBS mathematical model as opposed to polygon meshes.

 

The following information illustrates the key things learnt and the processes undertaken. 

Surface Modelling & Advanced Modelling Aid

Tutorial 02

01 - Firstly I extruded the curve and changed the degree of the surface. The toolboxes 'select points' and 'point edit' were opened for use throughout the tutorial to manipulate the surfaces.

The control points of the surface were revealed using the 'points on' command.

02 - I tested out the 'Move UVN' command by selecting a control point of the extruded surface and moving it in the U and V direction.

03 - Using the 'InsertKnot' command, two additional rows of U points were added to create a smooth and sharp edge inside the surface.

04 - Using the 'InsertKnot' command, two additional rows of U points were added to create a smooth and sharp edge inside the surface. The 'select U' button allowed me to select all of the control points in the U direction of the originally selected control point. These were moved to create a new border condition for the planter. A few manual adjustments were made to clean up the border. 

05 - Various groups of control points were selected and adjusted to add dynamism to the planter.

06 - The bench was added to the planter by adding 4 more lines of control points in the U directions. The control points were moved to adjust the shape using the gumball tool.

07 - The ripple detail to the upper edges of the planter were added.

 

The 'Extract Isocurve' command selected two isocurves in the U direction. The 'CreateUVCurve' command was used to model the ripple. The ripple profile was swept along the two rails. The 'FlowAlongSrf' was used to project the profile on the planter.

Tutorial 01

01 - Two rails were created, one on the Top CPlane and one copied vertically.

02 - Use Sweep 02 to generate the curved surface from the reference curves (rails are the top and base curves, the cross sections were the section curves).

03 UV curves were created from the sweep surface. The sketch 2D pattern was applied to the sweep surface. 

04 - A relief was created using the 2D pattern on the base surface. The generated surface was then offset with the solid option on. All soilds were exploded and the front surfaces were deleted.

05 'FlowAlongSrf' was used with the history on to project the objects onto the target surface.

06 - The cage tool was used to alter the shape and form of the created solids.